Creating your first 3D Model with Nomad Sculpt
Beginner Character Design Tutorial creating a Cute Expressive Carrot
Description
Get started with Character Design and Development by learning the basics of 3D and using Simple Shapes. After finding and using the best shapes for our design, we'll begin discovering how to manipulate and adjust them into the look we're after. In this case, a cute carrot. Even the most simple 3D sculpts can actually be quite complicated depending on how much fine detail you want to put in. The good thing is that is what makes 3D with Nomad Sculpt fun!
- We'll then move into adding eyes, eye lashes, and details to get it looking a bit more "real".
- Setting up our carrot with the most flattering lighting possible and then adding color. Feel free to experiment
with colors and textures! Remember, this is your art so you don't have to follow everything that I do. Rogues are welcome!
- Once we've finished with coloring and lighting we can start post processing and adjust the scene and character before export. Exporting or "Rendering" means you've successfully created your first 3D character! Or maybe it isn't your first, but I hope you learned some new tricks and ways of thinking throughout!
The ideas and ways of thinking are most of what I want to leave you with...shapes are very easy to make, so just think of everything as shapes or part of shapes. Shapes within shapes even. I've found that even the most complicated sculpts aren't so bad when I just break them down into one shape after another. Veggies for instance: A grape is pretty much a sphere. Banana is a stretched sphere. Cucumber slice is a cylinder. A snow cone is a cone with a sphere on top. As you continue to sculpt more and more you'll find the shapes much easier and your sculpting will get faster and faster.
What You Will Learn!
- Canvas setup in Nomad Sculpt
- Adding Primitives (Simple shapes)
- Blocking out our 3D model
- Using Tools, Lighting and Post Process to make it perfect!
Who Should Attend!
- Beginner 3D Artists interested in Character Design