Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
Description
This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
What You Will Learn!
- Learn the basics of creating grass, brush, and trees for use in games from start to finish
- Learn to implement foliage properly into UDK and make it come alive
- Learn how to create master shaders for similar types of assets
- Learn to model and texture foliage of different types
Who Should Attend!
- Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
- Intermediate 3ds Max users