Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Description
In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
What You Will Learn!
- Learn to utilize ZBrush, Maya, and 3D-Coat as we build and sculpt our 3d creature from start-to-finish
- Explore working with ZBrush to refine and improve your character details for all of your game art characters
Who Should Attend!
- This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting
- This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information