Model and Texture a Cannon with Maya and Substance Painter

Learn to build a 3d game asset from scratch using these industry-standard software packages!

Ratings: 3.68 / 5.00




Description

In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV's for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

What You Will Learn!

  • Model a game asset with Maya
  • Sculpt details in ZBrush for a game asset
  • Texture the asset using Substance Painter
  • Learn rendering and Presentation techniques to show off your models

Who Should Attend!

  • This course is intended for Intermediate Maya and ZBrush users and is not intended for absolute beginners