Weapon Modeling in 3ds Max
Learn how to create a Walther P99 using 3ds Max, Substance Designer and Marmoset Toolbag 3.
Description
In this tutorial we will go over on how to create the high and low poly of a walther p99. We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the weapon where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the thought process behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.
More about the instructor:
My name is Emiel Sleegers. I am 21 years old and originally from The Netherlands but I am currently located in the UK. I am a 3D environment artist working in the game industry. I have worked for companies like Playground Games and ubisoft with so far one announced title on my name named: Forza Horizon 3, and another title on the way. I am a self taught artist who on one day 4 years ago wanted to know how the amazing games I always played were made. The rest is history.
What You Will Learn!
- Students will be able to handle high Poly Modeling and non destructive modeling.
- Students will also be knowledgeable in box modeling, line modeling and optimization for games.
Who Should Attend!
- This course is perfect for people that already have a basic understanding of 3ds max and want to have a more in-depth knowledge of how to create an game ready weapon.
- This tutorial is not intended for beginners of 3ds Max since it will not go over the most basic modeling techniques but more on the thought process and the way to tackle more complicated models.