3Ds Max Game Modeling: Create Game Assets in 3Ds Max
Learn how to create simple but effective 3D Game Assets in 3ds Max.
Description
In this 3ds Max beginner course you will learn all the necessary tools to create several different 3D models like walls, desks, and other hard surface models you can think of. We will take a look into different modelling techniques like:
spline modelling
polygon modelling
box modelling with simple shapes
We will take a deeper look into UV unwrapping so we can texture our 3D models rather simple.
We will also take a quick look into how to create a simple texture Atlas, and how to get some free textures for our models.
Also we gonna take a look at normal maps and how to get them for free over another website.
Full content list:
Settings in 3DS Max
saving correctly
setting up measurements
setting up projects
Modelling techniques
spline modelling
polygon modelling
box modelling with simple shapes
polygon reduction
mesh optimisation
snapping tools
Unwrapping techniques
flatten mapping
relaxing
stitching
UV layout
2D content
texture research
normal maps
texture Atlas creation
importing and using
Exporting models as fbx for game engines like:
Unity game engine
Unreal Engine
and many more...
Software i'm using:
3DS Max 2018 - Student Version can be downloaded at Autodesk Website
Unity game engine (optional)
Inkscape (free) - you can also use Photoshop or any other decent Graphics software.
Course Material
I provide the textures which I'm using in the course, but you should get your own, for a unique look later.
Conclusion
At the end of the course you will have a good portfolio of about 20 ( or even more ) 3D models, you can bring into a game engine and build a building or rooms just with that 20 3D models.
Challenge
After you have created nice 3D Models and maybe additional content, you can create your own games with them or sell them in one of the 3D Stores, if they are good enough.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner / Intermediate
Video Course Length: ~7 hours
3Ds Max Version (any can be used)
What You Will Learn!
- Create your own 3D Game Assets.
- Low Poly Modeling.
- Walls and Props.
- Unwrapping in 3Ds Max
Who Should Attend!
- Beginners in 3D Game Asset creation.
- Beginners in 3Ds Max.
- If you are looking for better UV-Unwrap methods in 3Ds Max.