Realistic Animal Creation for Film in Maya & Zbrush

Sculpt accurate anatomy, texture & groom realistic animals for your portfolio using Maya Xgen & Zbrush.

Ratings: 3.29 / 5.00




Description

Do you want to make realistic CG Animals?

Tried searching for a step by step tutorial online but still no luck?

Then I welcome you to Nexttut education's Realistic Animal Creation for Film: Zbrush and Maya Xgen course.


WHY SHOULD YOU LEARN FROM ME:

My name is Adrian Krokodil and with a bit of medical background I founded a company called SA Anatomy where I have been teaching human & animal anatomy in ZBrush for many years now. Precision & Accuracy has been always mandatory for me since I supply 3D Anatomical models around the globe.


By the end of this course:

  • Sculpt accurate animal anatomy.

  • Texture & groom realistic animals.

  • Render awesome portfolio piece.


WHAT WILL I LEARN:

  • Sculpting the basic tiger skeleton with ZSphere

  • Sculpting the major superficial muscles

  • Adding skin & fat layer on top

  • Quick retopology using ZRemesher & PolyGroups

  • Quick UV unwrap in ZBrush

  • Posing our animal

  • Making a stand & eye parts

  • Polypaint our sculpts

  • Export all the required maps & files for Maya

  • Groom in Xgen & render in Maya/Arnold

  • Color Correction In Photoshop


COURSE PROJECTS:

We will start by customizing our Zbrush so we can work much faster and efficiently. Then we’ll use our ZSphere to block out the basic skeleton. Then after our proportions are in place we’ll start blocking our muscles. Then we will sculpt the skin & fat layer on top(without the fine details yet). After that we will do a quick zremesher on our model using polygroups & guides, this is not to say our model will be game ready, it's just for us to get decent typology(Manual retopology is always recommended). We’ll then sculpt a stand for our animal to help best present our art for our portfolio & model the eyes. Then we'll do quick UV’s in ZBrush(Again not production ready).Then we’ll pose our animal to a specific dynamic pose. Then we’ll sculpt some fine details(We’ll not be too concerned about the animal as it will be covered in fur). Then we’ll polypaint our sculpts using ZBrush spotlight (which we’ll also serve as guides for our groom). We’ll use the multimap exporter to export the required maps & files for maya. Then we’ll groom our animal in maya xgen then set up a quick scene for our renders with MtoA. Then lastly we’ll do some quick color correction for our render in Photoshop.


IS THIS COURSE RIGHT FOR ME:

  • I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.

  • The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.


WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute beginner Zbrush & Maya users.


WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • I expect you to have some sort of basic ZBrush, Maya & Photoshop experience.

  • You should have Zbrush, Maya & Photoshop installed on your computer.


JOIN ME NOW:

So if you want to sculpt realistic animals in ZBrush, then join me now, and take your skills to the next level. Hope to see you in the course.


What You Will Learn!

  • Sculpting the basic tiger skeleton with ZSphere
  • Sculpting the major superficial muscles
  • Adding skin & fat layer on top
  • Quick retopology using ZRemesher & PolyGroups
  • Quick UV unwrap in ZBrush
  • Posing our animal
  • Groom in Xgen & render in Maya/Arnold
  • Color Correction In Photoshop

Who Should Attend!

  • The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.
  • I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.