Complete Augumented reality developer course
AR, Hardware available for AR, assets in AR,Tracking in AR,Fundamental to ARCore,Working with ARCore,Light Est Anchor
Description
This course covers below mentioned topics
1. Augment Reality basics
•Introduction to AR
•Introduction to AR Hardware
•AR in Standalone
•AR in Smartphone
•Augmented Reality vs Virtual Reality – Difference and Similarities
2. Augmented Reality-Intermediate
•AR in shopping
•AR in business
•AR in gaming
•AR in education
•AR in healthcare
•Hardware available for AR
•What are assets in AR
•Solid augmented assets
•What is occlusion in AR
3. Tracking in AR
•Outside-in tracking
•Inside-out tracking
•Motion tracking
4. Augmented reality advance
•Understanding AR environment – features and planes
•Light Estimation Anchors
•Introduction to ARCore
•Fundamental to ARCore
•AR technical constraints
•Computer Vision constraints
•Understanding AR essentials
•Working with ARCore
•The 3D barrier
•Future of AR
Augmented Reality is a technology that enhances the real world by affixing layers of digital elements onto it. These elements include computer-generated graphics, sound or video effects, haptic feedback, or sensory projects.
The intention behind adding this digital information is to provide an engaging and dynamic customer experience that is enabled with the input received from varied hardware like smart glass, smart lenses, and smartphones.
Augmented Reality (AR) is often mistaken with Virtual Reality (VR). The main difference between the two is that while Virtual Reality replaces the entire real environment with an artificial one, Augmented Reality is applied in a direct view of an existing real environment and adds elements like sounds, videos, or graphics onto it.
What You Will Learn!
- Introduction to AR
- Introduction to AR Hardware,AR in Standalone,AR in Smartphone
- AR in shopping, AR in business,AR in gaming,AR in education,AR in healthcare
- Hardware available for AR,Assets in AR
- Solid augmented assets
- Tracking in AR
- AR environment – features and planes
- Fundamental to ARCore
- Computer Vision constraints
- Working with ARCore
- The 3D barrier
- Future of AR
Who Should Attend!
- Those who want to marke carreer in Auguemented reality field , will be helpful to buid career in the field.