Basic Auto-Rigging for Games in Houdini
Building an automatic humanoid rigging system for Game Engines in Houdini
Description
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.
The Guide has the following features:
A Symmetry system
It builds 3 rigs
A preset system
The main rig has the following features:
IK/FK Arms.
Most of the major joints can blend between their own orientation and their parents
A reverse foot setup
Curve based IK for the spine with IK/FK Blending
Blending between direct and look-at controls for the head
Blending between direct and look-at controls for the eyes
Selection groups
*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.
What You Will Learn!
- How to build an automatic rigging system in Houdini
Who Should Attend!
- Anyone interested in rigging in Houdini