Basic Auto-Rigging for Games in Houdini

Building an automatic humanoid rigging system for Game Engines in Houdini

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Description

In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.

The Guide has the following features:

  • A Symmetry system

  • It builds 3 rigs

  • A preset system

The main rig has the following features:

  • IK/FK Arms.

  • Most of the major joints can blend between their own orientation and their parents

  • A reverse foot setup

  • Curve based IK for the spine with IK/FK Blending

  • Blending between direct and look-at controls for the head

  • Blending between direct and look-at controls for the eyes

  • Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.

What You Will Learn!

  • How to build an automatic rigging system in Houdini

Who Should Attend!

  • Anyone interested in rigging in Houdini