Become a Material Guru in Blender

How to create, use and handle all kind of textures and materials in Blender

Ratings: 3.91 / 5.00




Description

This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.

I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together.

I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so on...so it's not "just" procedural even if you will get a lot of that as well. In short...I will cover all you ever will need to know about how to start and understand how material works in Blender.

It's concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.


What You Will Learn!

  • Understand the aspects of the Shader Editor when creating cycles nodes.
  • Understand how to combine procedural texture with images and the difference between procedural and non procedural.
  • Understand the fundamentals for complex materials like glass and volumetric.
  • Understand how the UV can be useful in different types of tasks.
  • Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable.
  • Understand how it is possible to control a materials appearance by using secondary objects like "empties".
  • Understand how to use more than one material on an object or create random output.

Who Should Attend!

  • Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles