Become a Kinematics (2D) Master

Learn vectors, projectile motion & circular motion with animation, experiments & quizzes

Ratings: 4.13 / 5.00




Description

This course is all about 2 dimensional kinematics. 

2D kinematics is study of things moving in a plane. Which means stuff can curve now. This adds difficulty to the analysis of motion. However by learning a new tool of mathematics called Vectors, we can use our knowledge of 1D kinematics (motion in a straight line) and analyse 2D motion WITHOUT ANY EXTRA FORMULAE! This is amazing!. This is the beauty of mathematics. 

The course is Structured as follows

1. Concept videos, practice problem videos, extra information (Which is not mandatory but helps you get more insight and get more out of the course.

2. For every concept, we have trivial and challenging quizzes to make sure, you can check your understanding and review any material if needed. 

3. There are assignment questions which test your application abilities and how you are able to connect various topics together. (This is also where you and I exchange a lot of thoughts)

4. At the end we have practice test, with timings and scores. This makes you self evaluate your learning and understand how much you have gained from the entire course. (coming soon)

So what are you waiting for, enrol and "let's get.. wait for it... moving"! (sorry for that, my jokes get better)

What You Will Learn!

  • Master the following topics using plenty of MCQs & assignments.
  • 1 Add and subtract vectors using the 'triangle (& parallelogram) law of vector addition' with intuition (Highly essential skill for this course)
  • 2 Convert any vector from polar form to cartesian form (and vice versa)
  • 3 Decompose a vector into perpendicular components. (Highly essential skill for almost all of mechanics)
  • 4 Explain 'projectile motion' and 'uniform circular motion'.
  • 5 Derive formulas for Maximum height, range and time of flight for any projectile motion.
  • 6 Solve any problem on projectile (oblique, horizontal etc.) motion using a general recipe of decomposing vectors
  • 7 Explain what 'radians' and 'angular speed' are with intuition. (highly essential for circular motion)
  • 8 Convert from 'degrees' to 'radians' and vice versa
  • 9 Connect between 'angles covered' & 'distance covered'
  • 10 Connect between 'linear speed' & 'angular speed'
  • 11 Explain what centripetal acceleration is with intuition. (one of the most non intuitive concept)
  • 12 Explain why moon doesn't crash into the earth with intuition.
  • 13 Be ready to take on higher courses in mechanics (like Newton's laws of motion)

Who Should Attend!

  • If you are absolute beginner in physics or you are already taking a course but want to understand the subject deeply.
  • If you don't like to just memorise equations but understand where they come from and how to use them.
  • If you find problem solving in 2D motion hard, this course is highly recommended.
  • If you are high school student, this course is very highly recommended.