Blender Sculpting - Rune Sword
Learn how to sculpt a beautiful AAA quality rune sword in Blender!
Description
Learn how to sculpt in Blender by creating a beautiful professional quality rune sword! We will model, sculpt, and UV-Unwrap the sword. This is part 1 of a 2 part series. Take the next course to texture this beauty in Substance Painter!
We will learn about Blender's Sculpt Mode, and how to use the different sculpting brushes to get various effects.
We will learn how to subdivide by both Voxel Remeshing and Multiresolution Modifiers, and when it's appropriate to use each method
We will model the low-poly geometry of the sword, and prepare it for sculpting
We will sculpt all the fine details of the high-poly sword mesh, including:
Dents and scrapes for the metal on the guard, disk, and blade,
Cuts, holes, and irregularities in the surface of the metal
Wear on the leather wrap around the handle, including rips, tears, cuts and holes
We will use the most important brushes including Grab, Smooth, Scrape, Draw, Draw Sharp, Pinch, Crease, and more!
We will perform the UV-Unwrapping process to make our sword capable of displaying textures
We will export the high and low poly meshes for texturing
This course will teach you all about sculpting in Blender, and how to get high-quality, professional results! This is a perfect portfolio piece!
I recommend that you know the basics of Blender. If you've taken my Blender Fundamentals - Modeling course, you're covered!
Jump in and let's make this beautiful, AAA quality rune sword together!
What You Will Learn!
- How to sculpt in Blender and use Blender's sculpt mode
- How to subdivide and sculpt any geometry in Blender
- Modeling and creation of a rune sword, complete with fine sculpted details
- Preparation of Low and High Poly meshes for a game asset
- UV-Unwrapping and preparation for texturing
Who Should Attend!
- Those who wish to make their own game assets
- Those who wish to learn sculpting in Blender
- Those who wish to make weapons for their games
- Those who wish to know the process of art creation for any game engine