From start to Finish: Qt & QML Online Multiplayer Game
Learn how to implement an entire Multiplayer game using Qt and QML!
Description
In this course, we'll go over step by step how to implement an entire Online Multiplayer game using Qt from idea conception, ui mockups, to a fully functioning game application!
The application will consist of two parts that we'll develop in parallel, a Qt Console server application, and a Qt Quick client application that has a QML front end. The server can handle multiple concurrent games with multiple clients per game. The Client application has a Canvas component that players can use to draw doodles and send as part of the game. The lobby also consists of a chat feature that players in a game can use to communicate with one another prior to the start of the game. The lobbies themselves segregate data so that even with multiple games running at once, all of the chats, users, and images are only seen within a particular lobby! All communication between the server and client applications are done via QWebSocketServer and QWebSocket. We'll also go over some Qt Creator tips and tricks, as well as how to combine multiple projects into a single Qt Project. As we run into bugs along the way, we'll see how we can also use some debugging to track down and fix common mistakes and issues.
Thank you for your interest and if you have any questions, comments, or concerns, please feel free to reach out to me!
What You Will Learn!
- Create UI Mockups using Figma
- Create an Online Multiplayer Game with a Qt/C++ backend and QML front end
- Identify various build issues and how to go about debugging/fixing them
- Deploy server application to cloud and have a desktop client application to communicate with server
Who Should Attend!
- This is an Intermediate to Advanced Qt/QML course so some beginner knowledge would help