Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)
We will touch on every stage going from ideation and concept to the final turntable render. By professional artist.
Description
Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that's the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let's get started!If you have any questions, comments or feedback, please let me know in the comments below.
Programs used:
Zbrush
Substance 3D Painter
Blender
Content:
Beginners tricks, tips and techniques
Mini Robot Creation
Concept and Initial Ideas
Zbrush Blockout
Zbrush Low Res and UVs
Substance Painter 3D Texturing
Blender Turn-table
Final Thoughts and Texture Variation
Extra
UI used in the video
Hotkeys used in the video
Brushes used in the video
Some alphas maps
What You Will Learn!
- Working quickly in Zbrush
- Concepting and thinking about mechanical design
- Texturing in Substance Painter
- Rendering in Blender
Who Should Attend!
- Beginner/Intermediate users of Zbrush, Painter 3d and Blender