Houdini for Absolute Beginners
Learn Houdini and its awesome dynamic visual effects for film.
Description
Are you a beginner and want to learn all the Houdini effects?
Then I welcome you to Houdini for Absolute Beginners course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
You will be able to work in Houdini with confidence.
You will be able to create procedural geometry in houdini.
You will be able to create smoke and pyro simulations.
You will be able to create particle simulations.
You will be able to create soft body simulations.
WHAT WILL I LEARN:
Houdini procedural workflow
Geometry Attributes
Geometry Grouping
Scattering multiple objects
Working with VOPs
Writing VEX Code
Geometry data types
Houdini volumes
Building smoke simulation network
Building pyro simulation network
Working with ACES color space
Create particles FX
Working with grains
Create rigid body simulations
Geometry fracturing techniques
Working with RBD Constraints
Working with vellum solver
Create vellum soft bodies
Vellum constraints
Creating flip fluids
Rendering flip fluids
Rendering with Karma XPU
COURSE PROJECTS:
We will start with the basic houdini navigation and get familiar with the user interface. And then we will talk about geometry grouping and geometry attributes and create two procedural projects. First we will create a procedural spiral staircase and then procedural nuclear reactor cooling tower. After that we will learn about VEX and VOPs working with VOPs and writing VEX code and we will create projection deformers both in VEX and VOPs. After we have good understanding with houdini SOPs then we will dive into houdini DOP land and create dynamics simulations we will learn about volumes and voxels and build a smoke simulation network. After that we will learn about pyro solvers and create fire simulations to generate sparks for fire and then we learn about explosions and create an explosion project. After that we learn about particles, setting up particle simulation networks to work with particle forces and we will create our own custom forces to drive particle simulation. And then we will learn about grains, how to activate grains and create sand simulation. After that we will learn about rigid body simulations and setup RBD simulation networks and we will learn different geometry fracturing techniques and we learn about constraints, how to create constraints and different constraints types. And after that we will learn about vellum to create soft bodies simulation and learn about different vellum constraints and how to dynamically adjust constraints while simulating. And we will finish this course out with flip fluids and we learn how to set up a flip simulation network. We will learn about flip viscosity to create viscous fluids. And we will render all our projects in Karma renderer. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginners who want to learn Houdini.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic 3D knowledge.
You should have Houdini installed on your computer.
JOIN ME NOW:
So if you want to learn Houdini and want to create procedural geometry and FX, then join me now. Hope to see you in the course.
What You Will Learn!
- Create smoke and pyro simulations.
- Create procedural geometry in houdini.
- Create particle simulations
- Create soft body simulations
- Making fire effects
Who Should Attend!
- I have designed this course for beginners who want to learn Houdini Effects.