Houdini Procedural Pagoda
Create a procedural Pagoda using Houdini.
Description
This is the ultimate course to learn how to create a a fully procedural Japanese Pagoda in Houdini.
I am a 3D artist interested in Maya, Substance Designer and Side FX Houdini. And I also happen to like to do papercraft using powerfull lasercutters as a side hobby!
I have been using Houdini for the last 2 years to joyfully fullfil this hobby. I am hence using Houdini to help me produce very fast and efficient way of achieving good looking results.
This tutorial is the restult of me doing this Japanese Pagoda in Houdini over and over again, until I have found the most efficient, the most cool and the most interesting way to model it.
I will show you the immense power of the attribute transfert node. I will also show you some cool VEX coding that will help you achieve results in no time. But first and foremost, I will show you a procedural way of thinking to do 3D modeling.
Everyone can follow this course as I will take the time to explain some basic Houdini workflow. I have even included a small chapter showing you how to get my UI so that no one gets lost in the process.
Think Procedural!
What You Will Learn!
- Students will be able to create a procedurally generated Pagoda.
Who Should Attend!
- Houdini users, game developers, level designers, 3D artists