How to create 3D Game Assets
Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
Description
ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Basic modeling
UV Mapping
Texture Paint
PBR Materials
Tree Generator
What You Will Learn!
- Modeling and texturing game assets
- Follow the workflow of Davide Prestino
Who Should Attend!
- The course is for average users who want to improve their workflow
- Enviorment Design
- Scenario Design
- Level Design