How to create 3D Game Assets

Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow

Ratings: 3.77 / 5.00




Description

ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS


You will learn to model assets for video games, in particular elements for the construction of a cemetery.


We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.


Some points covered by this course:


Basic modeling


UV Mapping


Texture Paint


PBR Materials


Tree Generator

What You Will Learn!

  • Modeling and texturing game assets
  • Follow the workflow of Davide Prestino

Who Should Attend!

  • The course is for average users who want to improve their workflow
  • Enviorment Design
  • Scenario Design
  • Level Design