Learn to be an Animator. Part 1. "Good habits"
Hands-on guide to building solid Animation skills, using exercises with increasing complexity.
Description
During this course, by repeating exercises, explained in the Videos, Students will learn Animation Work Flow by using:
- Projects.
- Incremental save.
- Graph Editor as their main Animation tool, working with splines and tangents.
- Time Slider and Copy/Past/Delete functions.
- Drag and Drop Tool
- Extremes and Breakdowns
It should take from 1 to 2 weeks to complete the course.
"Learn to be an Animator" is 100%video, easy to follow, step by step instructions of gradually increasing complexity. students are required to repeat the manipulations while they watch the video, and then practice on their own several times before taking another video.
It consists of two sections.
- Preparatory procedures: making projects, learning to Save, undo, delete/copy/paste etc.
- Animation Exercises with pendulums of increasing complexity.
What You Will Learn!
- By the end of this Course Students will have good understanding of Animation process, they will work in stages: "Layout", "Blocking", "Rough Animation", "Polish". They will Animate simple Pendulum, 2-section Pendulum and a chain link. After completing this course Students will be strong enough to take my Next course: "Human Locomotion: walk, run, sneak"
Who Should Attend!
- This Course is designed for both, complete beginners and those, who did some Animation in Maya, but get stuck in "Polish" stages. Those who want to learn Human and Animal motion, will benefit the most from it. No special knowledge is requirred at this stage.