SpriteKit Introduction - iOS Game Development with Swift 3
Learn how SpriteKit, classes, physics and collision works. Develop during the course a full space-shooter game.
Description
Lay the foundation for game development on the iPhone and iPad with this course.
What is the course about?
In this course you will learn the the framework SpriteKit. With SpriteKit you can develop your own 2D games for the iPhone und iPad. I going to explain some theory and some practice examples so that you know a lot more about SpriteKit after this course. Also there will also be graphics for better understanding.
How is the course structured?
In the first section you learn the theory about SpriteKit so you get deeper insight how SpriteKit works. I will show you some graphics for better understanding. At the second Section I will explain how physics in SpriteKit work. It is the most important thing in SpriteKit, if you know how this works you can make collisions between players. In the third section I show you a game from scratch it is ja full space-shooter game. Also I explain during the development what I did and why. There will also be graphics for better understanding.
Who should buy this course?
This course is for everyone who will develop games for the iPhone and iPad. Maybe you know a little about SpriteKit but you don't understand what you do. So I will teach you how to use SpriteKit and why you have to do this or this. I will at the end that you unterstand what you did. I hate course where you only do copy & paste but understand nothing.
Being able to develop own games does not sound cool?
So what are you waiting for :). I am glad to welcome you soon.
What You Will Learn!
- You will understand how the Framework SpriteKit work
- You will understand how the collision and physics in SpriteKit work
- You will develop own Games for iPhone and iPad
Who Should Attend!
- For anyone who has first experience with the programming language Swift 3 or later
- For anyone who has little knowledge about the Framework SpriteKit, this is helpful but not necessary