learn character rigging in 3ds max humanoid part 2

rig your own character and animate them part 2 in hindi

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Description

watch part 1 of this lesson first then this 


in this we are going to learn complete character rigging fast and easy

starting from

bones setup

making controllers

ik fk for hands both

linking them

pole vector for hands

fingures controllers both methods


1.orient method

2.wireparameters


head controllers

jaw

eyes controllers

pelvis pov controllers


3ds max has a number of rigging tools some are very easy to use others are more complex typically we start with the simpler tools and work towards the more complex ones in the rig generally the goal is to keep the rig as simple as possible so simpler tools tend to fit this goal.


rigging in 3ds max is an interesting part of modeling work rigging gives the motion to any model of our project as same as we see objects in our daily lives, such as moving our body parts the motion of a car etc you can give any type of rigging according to your requirements in your project.


rigging is a process that makes complex assemblies of objects easier to animate and manage rigging is most commonly associated with character animation but the same tools directly apply to complex mechanical objects and assemblies.


What is rigging and why is it important

rigging Its role in construction

a rigger knows which hitches to tie and how much weight it can support riggers are responsible for keeping loads balanced and stable and transporting heavy material through even the tightest spaces while avoiding hazards


thank you

hope you like this and learn something

What You Will Learn!

  • can able to rig a human 3d model character
  • will know how to link bones with cotrollers
  • knowledge of contraints
  • wire parameter

Who Should Attend!

  • intermediate level how knows basics of rigging