Model a Soda Can in Cinema 4D

An introductory project-based course for the aspiring 3D artist

Ratings: 4.00 / 5.00




Description

Welcome to this course on Modeling a Soda Can in Cinema 4D.


In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:


01. Reference and Inspiration

  • Gathering reference and inspiration images and viewing various label designs.


02. Modeling with Parametric Primitives, Points and Subdivision Surface.

  • Creating a project folder to save all your files.

  • Configuring a viewport, importing a reference image and scaling to real-world size

  • use a parametric primitive cylinder as the basis of modeling, add height and rotation segments.

  • the use of the make editable function to gain access to points, lines and polygons.

  • Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary

  • Use of the scale tool to resize sections of the model uniformly to match the reference image

  • Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can.

  • Use the subdivision surface object to smooth the edges of the can.


03. Modeling the Pop Top

  • Connecting splines

  • Use of splines, extrusion and sweep NURBS to to model details.

  • Store selections function


04. Label Design

  • Reference gathered inspiration images to create a unique design.

  • Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.


05. Texturing

  • Create a label and chrome material.

  • Use stored selections to apply different materials to various parts of the soda can model.


06. Environment and Lighting

  • Create a seamless background using a plane, background object and Cinema 4D compositing tag.

  • Create a 3-point light setup with a main light and 2 fill lights.

  • Vary the light color properties for added visual interest.


07. Cameras and Composition

  • Overview of composition and strategies

  • Use the the cloner to duplicate soda cans

  • Enable camera ‘grid’ to reference the rule of thirds.

  • Enable Depth of Field in rendering settings for added visual impact.


08. Rendering

  • Use of Cinema 4D’s Physical Render engine in conjunction with multi-pass layers and object buffers

  • Set up final output render settings.


09. Post-Production

  • Adjustments in Adobe Photoshop to enhance the image.

  • Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.


10. Bonus Lessons

  • Learn additional composition, modeling and post-production techniques

  • MoGraph cloner with random effector

  • Radial and motion blurs and focusing the viewers attention on a specific area of an image

  • Use the MoGraph cloner in object mode to create water droplets on the soda can

What You Will Learn!

  • 3D Model with Parametric Primitives, Points and Subdivision Surface
  • Create a custom label design and texture the soda can
  • Set-up a seamless environment and create 3-point lighting
  • Add visual interest with post-production techniques in Adobe Photoshop

Who Should Attend!

  • Beginner Cinema 4D artist interested in learning how to model
  • Beginner Cinema 4D artist interested in learning about product visualization