Prop modeling and texturing in Maya ZBrush Substance Painter
Learn the complete process creating props for games and animation with Maya, ZBrush and Substance Painter 2019
Description
Learn the complete process to create assets or props for videogames using Maya, ZBrush and Substance Painter 2019.
First in Maya we are going to create the base model with simple geometry, also we are going to create a correct UV map with an excelent automatic method, from there we'll take our base model to ZBrush for detailing, we're going to teach you some brushes to get detail very easy in ZBrush, afterwards we'll take the model to Substance Painter 2019 for PBR textuting and get a realistic look for the shield.
Finally we'll return all the detail from ZBrush and texture from Substance Painter to Maya, set the materials, textures and illumination settings to get the final render in Maya.
All in this complete course.
What You Will Learn!
- At the end of the course, you will be able to create your own assets or props with great quality and excellent detail.
- Autodesk Maya for inorganic modeling.
- ZBrush for assets detailing.
- Substance Painter for PBR texturing.
- Substance Painter from zero.
- Workflow between these 3 powerfull programas.
- Import normal maps from ZBrush to Maya.
- Import textures from Substance Painter to Maya.
- Set materials, textures and illumination setting in Maya to get the final render.
Who Should Attend!
- Any enthusiast, student or professional who wants to learn the complete process for assets and props creation with great quality using Maya, ZBrush and Substance Painter 2019.