REALISTIC 3D FEMALE FACE

3D SCULPTING, 3D TEXTURING, 3D RENDERING, 3D MODELLING

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Description


PRODUCT DESCRIPTION

In this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.


We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.


Covering the Full Process

We’re starting talking about how to align reference in photoshop


Facial Anatomy

Then prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.


Skin Shading Made Simple

Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.


Professional and Tested Texturing Workflow

You'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.


Skill Level

Character Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z.



What You'll Learn

Alighing reference in Photoshop for sculpting

Learning some anatomy structure of the head

Exporting models from ZBrush and importing them into Substance Painter

Setting up Smart Masks for an efficient workflow

Using baked masks in Substance Painter

Building a color map step by step

Making a roughness map

Exporting maps from Substance Painter

Exporting displacement maps from ZBrush

Creating eyebrows, eyelashes and long hairs with Xgen for Maya

Skin shading in Arnold

How to use a tested and simple texturing workflow

Working with marvelous Designer

Create jacket and t-shirt

Retopology in Marvelous Designer

Importing to zbrush and sculpting details

Texturing the jacket in substance painter

Look dev in Arnold


62 Video Tutorials

scene files (Maya)

34 hours ( video  content)



SOFTWARE USED

Adobe Photoshop

Maxon zbrush

Substance Painter

Marvelous Designer

Maya 2019

What You Will Learn!

  • Alighing reference in Photoshop for sculpting
  • Exporting models from ZBrush and importing them into Substance Painter
  • Setting up Smart Masks for an efficient workflow
  • Using baked masks in Substance Painter
  • Building a color map step by step
  • Learning some anatomy structure of the head
  • Creating eyebrows, eyelashes and long hairs with Xgen for Maya
  • Skin shading in Arnold
  • Working with marvelous Designer
  • Retopology in Marvelous Designer
  • Texturing the jacket in substance painter

Who Should Attend!

  • INTERMEDIATE
  • ADVANCED