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Description

In this training video we cover the full scope of Substance Painter and Designer.

We start with modeling from a photograph in Maya and move on to setting up proper UVS.  We then export the files to Substance Painter and begin the layout process.  A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography.  Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

What You Will Learn!

  • PBR texturing workflow with substance painter and introduction to substance designer

Who Should Attend!

  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.