Scratch to Substance V1: Substance Painter/Designer Pipeline
Learn the Substance Painter Pipeline
Description
In this training video we cover the full scope of Substance Painter and Designer.
We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.
What You Will Learn!
- PBR texturing workflow with substance painter and introduction to substance designer
Who Should Attend!
- People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.