Stylized texturing for video games with Blender

Learn everything you need to create stylized textures and materials with the Blender tools

Ratings: 4.61 / 5.00




Description

In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.


What we will see in the course:


  • Fundamentals

    -How Blender's texture paint mode works

    -How Blender's node editor works


  • Project 1: Mushroom Diorama

    -Basic modeling and UV unwrapping

    -Blocking y color gradients

    -Hand-painted texturing to refine and detail

    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag


  • Project 2: Mystery Diorama

    -Baking the base maps with Marmoset Toolbag

    -Stylized procedural texturing with Blender's shader editor

    -Custom texture projection with the stencil tool

    -Creation of the emissive and transparency channel
    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag


  • Project 3: Chest of the golden sun

    -Baking the base maps with Marmoset Toolbag

    -Stylized procedural texturing with Blender's shader editor

    -Creation of the metalness and roughness channel
    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag


  • Project 4:  Character (Kiuby girl)


    -Baking the base maps with Marmoset Toolbag

    -Procedural color blocking for all the materials

    -Procedural texturing of organic materials (hair, skin, fur)

    -Procedural texturing with patterns for the fabric

    -Procedural texturing of armor, wood y metallic objects
    -Hand-painted texturing for the details of the face and other parts of the skin
    -Final maps exporting

    -Lighting and rendering with Marmoset Toolbag


  • Final talking and recommendations

    We will talk a little about how to study references and face texturing challenges on your own

What You Will Learn!

  • The complete stylized texturing workflow for videogames, animation or 3D illustration.
  • The use of the texture paint mode in Blender and the use of the shader nodes.
  • A lot of techniques to create the materials for any kind of stylized model.
  • How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
  • How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
  • How to study references to understand and adapt to be able to create your own materials

Who Should Attend!

  • Anyone who wants to learn how to texture models with stylized aesthetics.
  • Students and professionals who want to learn how to create materials with Blender.