Texture paint a Castle in Blender 4.1 by Years of experience

important tips of hand painting low-poly game assets in blender 4.1

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Description

Welcome to our new course by Years of experience!

I am Morteza  from artstudio313


This Course starts from learning fundamental of Blender and goes up to modeling and texture painting.

I use a lot of tips and techniques for hand painting.

I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet.


UV Unwrapping

Next, we learn how to UV Unwrap those three models. You learn a lot about unwrapping such as mark seams and what they are and what they do and where should we add them how to unwrap hole model into on UV map.


Now we are ready to move into the shading tab. You learn how to create image texture and apply it to the model and prepare everything for Texture Painting tab.

In this tab, I tried to teach you the necessary tools for Texture Painting. I answered to questions like Why should we create multiple UV Map for multiple objects and more like that.


You will learn:


Modeling / low-poly

UV unwrapping in a very fast and easy and clever method

Where to place mark seams

What is bleed & what is used for

Brush setting and how to Paint the AO, shadow highlights

Texture paints the cuts and holes

Use your own brush and pain in a professional way

Texture painting problem solving like flipped normal




If you learn these parts, then you are ready to paint over any model in Blender.


We paint the models one by one, and each one has only one texture, which is ready to be used in game engine.


I hope you learn a lot from this trip journey :)



What You Will Learn!

  • Use Blender and understand it's interface
  • Tips of UV Unwrapping, Know where to place mark seams
  • How to use brash in blender
  • Use Krita to change the look of your model in blender
  • Project file is included

Who Should Attend!

  • Game Developers who wish to expand their Skill Set.
  • People who are curious about the world of 3D modeling and animation.
  • Artists who want to learn to bring their assets alive.
  • This course can be your expanded version of the Blender manual.