Texturing Characters for VFX
Learn how to texture a character
Description
In this tutorial I will teach you how to texture a high resolution VFX character bust. We first I discus the UV layout and UV theory before get started. We will be using primarily Substance Painter 2019 for most of the texturing however we will also use Mari for some very basic projection work.
I'll go over the texturing of the armour/mouth from start to finish with me giving guidance every step of the way. I cover the skin texturing however it will not be real-time and as in depth as the armour. I use Mari for the skin as it is much better at projecting images. We will explore all the layers and channels I exported out for this character and give a complete breakdown of how I ended up with the final result.
Texturing in VFX is slightly different to texturing in games. We tend to require much higher resolutions. This means that on a typical hero VFX model, it can often require hundreds of UDIMS. This can make texturing quite difficult, however In this tutorial I will show you how to manage heavy assets like this.
Although this tutorial is aimed at VFX, everything I show is transferable to game asset texturing. What's important is the fundamental ideas behind texturing.
Enjoy!
What You Will Learn!
- You will learn how to use Substance Painter with a small amount of Mari.
- You will learn about preparing UVs for texturing
- You will learn fundamental knowledge about how to texture
- You will learn the processes involved in texturing a character for VFX or games.
Who Should Attend!
- Anyone interested in VFX/Game texturing