Three.js and TypeScript
Learn Threejs, TypeScript and NodeJS to create interactive 3D content on the web.
Description
Welcome to my course on Three.js and Typescript.
Three.js is a JavaScript library that allows developers to create exciting and very visual interactive 3D content on the internet.
TypeScript introduces static type checking, which means you can explicitly define the types of variables, function parameters, and return values. This catches potential errors during development, making your code more robust and reliable.
TypeScript also integrates well with modern IDEs and offers intelligent code hinting and autocompletion.
Threejs has become a hugely valuable resource on the internet and provides millions of possibilities, however many new learners struggle in their early stages while trying to de-cypher the huge amount of resources on the internet.
So this is where this course will help you. It will guide you first with the essential basics of using Threejs and its related addons library, and as the course progresses, each now concept will build on the previous, and become increasingly more sophisticated, so that you understand the problem that each new concept was designed to solve.
So, at the end, you would have covered many of the requirements to understand how to build your own Threejs projects and also understand the official examples better. This is so you can confidently continue on your own to build much more complex applications in the future.
All the code demonstrated in the videos, is provided in this accompanying documentation, that you can access for free online, so that you can easily copy and paste and participate alongside the videos.
So, if you know that you like coding, you like seeing it work for yourself, and you like to experiment, and have millions of ideas that you want to explore, then this course is for you.
There is much to learn, but in the end you would have developed the techniques required to build your own Threejs projects and participate more effectively in the 3D developer community.
Thanks for taking part in my course, and I hope to see you there.
Sean
What You Will Learn!
- Learn the Basics of Threejs with many demonstrations and example code
- Setup a Development Environment using VSCode, Git and NodeJS
- Install TypeScript
- Create a Threejs project using NPM and package json
- Learn about the VIte bundler and serving ES6 modules to the browser clients.
- Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course
- Learn about the Threejs Scene, Camera and Renderer
- Learn about the Animation loop
- Learn about the Stats, Dat GUI and lil-gui panels
- Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties
- Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more
- Learn about the Basic, Normal, Phong, Standard, Physical and other materials
- Learn about PBR Roughness and Metalness
- Learn about lighting using the Ambient, Directional, Point and Spot lights.
- Learn about shadows using both the Perspective and Orthographic shadow cameras.
- Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls
- Learn about loaders such as the GLTF, DRACO, OBJ, Texture, RGBE and more
- Import third party glTF/glB animations
- Use Raycaster and how to use it for mouse picking 3D objects in the scene,
- Physics with Rapier
- The Rapier Debug Renderer
- Understanding Shapes for Collision Detection
- Provision, Deploy and Start our Threejs Projects to a Production server
- Matching Blender Lighting and Environment Maps
- Install Nginx Proxy, Point a Domain Name and Install SSL
- And many more very useful examples of Threejs
Who Should Attend!
- People interested in learning Threejs
- People interested in learning TypeScript
- People interested in creating interactive 3D applications, games or visualisations on the web