Unreal Engine: Open World Landscapes

Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"

Ratings: 4.49 / 5.00




Description

In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda:  Breath of the Wild."  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

This course contains over 113 fun-to-follow video lessons!  You'll learn how to:

  • Download, install, and setup a project in the Unreal Engine

  • Create a new landscape

  • Import existing (real world!) landscapes

  • Stitch together multiple landscapes to create massive open worlds

  • Sculpt mountains, valleys, plateaus, and caves

  • Create a landscape material

  • Paint landscape surfaces with mud, grass, rock, or snow textures

  • Utilize Blueprint Brushes to sculpt and paint a landscape

  • Spawn different visual and audio effects based on the surface type a character is traveling upon

  • Populate a landscape with grass, flower, bush, or tree foliage

  • Populate a landscape with road, fence, and river splines

  • Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)

  • Create a day / night cycle

  • Add fog & God rays

  • Stream sections of your Open World in and out

  • Visually profile and debug your landscape's performance

  • And more!

With the knowledge gained in these video lessons, you will have the necessary skills to start building your OWN open world environments!

What You Will Learn!

  • How to download, install, and setup a project using the Unreal Engine
  • How to create new landscapes
  • How to import existing (real world!) landscapes
  • How to stitch together multiple landscapes to create massive open worlds
  • How to sculpt mountains, valleys, plateaus, and caves
  • How to paint a terrain with mud, grass, rock, or snow textures
  • How to spawn different visual and audio effects based on the surface type a character is traveling upon
  • How to populate a landscape with grass, flower, bush, and tree foliage
  • How to populate a landscape with road, fence, and river splines
  • How to create a day / night cycle
  • How to add God rays and fog
  • How to visually profile and debug your landscape's performance

Who Should Attend!

  • Beginner Game Designers interested in creating open world games
  • Beginner Level Artists interested in crafting realistic outdoor environments
  • Beginners looking to expand their knowledge of Level Design
  • Beginners looking to expand their knowledge of Unreal Engine's tool sets (Landscape & Foliage Tools especially)