Unreal Engine 5 Materials
Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course
Description
About
This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.
We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.
In this class, you will learn the following:
What are PBR materials
Material editor User interface
Basic material nodes (Simple Metal)
Material instances
Using textures
Material intensity parameters
UV Texture transformation
Megascans library
Texture variation
Translucency and glass material
Advanced metal materials
Generating textures
Quixel bridge
Migrating textures
All project materials
Water material
Light materials
At the end of this course:
You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.
We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.
Disclaimer
This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.
What You Will Learn!
- Learn Unreal Engine 5 PBR material logic, standards and qualities
- Be able to create various types materials on Unreal confidently
- Get wide Range of material creation and gathering sources
- Control your materials UV and color parameters like never before
- How to create our own material library and use it in any future project
Who Should Attend!
- Unreal Engine 5 Beginners
- Architects and Interior Designers
- Level Designers