Videogame Prop Modeling: From Beginner to Advanced
An in-depth approach to creating props with 3DS Max and Substance Painter
Description
- In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.
- All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.
- Specifically, we will be covering the following processes in depth:
- Creating the low-poly model using reference images within 3DS Max
- Creating the high-poly model using 3DS Max
- UV unwrapping the low-poly model using 3DS Max
- Baking the Normal map using the high-poly model in Substance Painter
- Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter
- Texturing in Substance Painter
- Rendering in iRay within Substance Painter
- Various tools and techniques of model creation and texturing will be explored. A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.
- Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.
- By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.
What You Will Learn!
- Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch
- Low-poly and high-poly modeling techniques
- Efficient UV unwrapping within 3DS Max
- Baking seamless texture maps within Substance Painter
- Realistic texture creation with PBR materials within Substance Painter
- Time-saving techniques to make the creation process more efficient
Who Should Attend!
- Beginner 3D artists